Input device
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A common computer input device, akeyboard. A user presses a key and transfers by that a information to a computer.
Many input devices can be classified according to:
- modality of input (e.g. mechanical motion, audio, visual, etc.)
- the input is discrete (e.g. key presses) or continuous (e.g. a mouse's position, though digitized into a discrete quantity, is fast enough to be considered continuous)
- the number of degrees of freedom involved (e.g. two-dimensional traditional mice, or three-dimensional navigators designed for CAD applications)
- Whether the input is direct or indirect. With direct input, the input space coincides with the display space, i.e. pointing is done in the space where visual feedback or the pointer appears. Touchscreens and light pensinvolve direct input. Examples involving indirect input include the mouse and trackball.
- Whether the positional information is absolute (e.g. on a touch screen) or relative (e.g. with a mouse that can be lifted and repositioned)
Input and output devices make up the hardware interface between a computer and a scanner or 6DOF controller.
Contents
Keyboards[edit]
Main article: Computer keyboard
A 'keyboard' is a human interface device which is represented as a layout of buttons. Each button, or key, can be used to either input a linguistic character to a computer, or to call upon a particular function of the computer. Traditional keyboards use spring-based buttons, though newer variations employ virtual keys, or even projected keyboards.Examples of types of keyboards include:
Pointing devices[edit]
Main article: Pointing device
Keyboard devices are the most commonly used input devices today. A pointing device is any human interface device that allows a user to input spatial data to a computer. In the case of mice and touchpads, this is usually achieved by detecting movement across a physical surface. Analog devices, such as 3D mice, joysticks, or pointing sticks, function by reporting their angle of deflection. Movements of the pointing device are echoed on the screen by movements of the pointer, creating a simple, intuitive way to navigate a computer's GUI.High-degree of freedom input devices[edit]
Some devices allow many continuous degrees of freedom as input. These can be used as pointing devices, but are generally used in ways that don't involve pointing to a location in space, such as the control of a camera angle while in 3D applications. These kinds of devices are typically used in CAVEs, where input that registers 6DOF is required.Composite devices[edit]

Wii Remote with attached strap
- Game controller
- Gamepad (or joypad)
- Paddle (game controller)
- Jog dial/shuttle (or knob)
- Wii Remote
Imaging and video input devices[edit]
Video input devices are used to digitize images or video from the outside world into the computer. The information can be stored in a multitude of formats depending on the user's requirement.- Digital camera
- Digital camcorder
- Portable media player
- Webcam
- Microsoft Kinect Sensor
- Image scanner
- Fingerprint scanner
- Barcode reader
- 3D scanner
- 3D Printer
- Laser rangefinder
- Eye gaze tracker
Medical Imaging
Audio input devices[edit]
In the fashion of video devices, audio devices are used to either capture or create sound. In some cases, an audio output device can be used as an input device, in order to capture produced sound.- Microphone
- MIDI keyboard or other digital musical instrument
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